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How to Add Background Music to a Screen Recording

September 4, 2026 · 4 min read

Play any polished product launch video muted-then-unmuted and you'll notice the trick: under the narration there's a quiet music bed, and it's doing more work than it seems — masking mic noise and mouse clicks, smoothing over cuts, and signaling "this was made on purpose." Adding one to a screen recording takes about a minute; getting it to sit right takes knowing four rules.

The four rules of demo music

Adding a track in DemoReel

  1. Open your project in DemoReel and switch to the Audio tab.
  2. Click Add music and pick any audio file — MP3, WAV, M4A. It's stored locally like everything else; the file never uploads anywhere.
  3. Set the volume slider (start at 40% and lower it until the narration owns the foreground), and leave Loop until the end and Fade in and out on — they implement rules 2 and 3 for you.
  4. The track rides the output timeline: it plays straight through your cuts instead of hiccuping at every join, which is exactly what makes cuts feel invisible.

Balancing music against the recording's own sound

Three faders matter: mic, system audio, music. The usual demo mix is mic at 100%, system audio at 60–80% (interface sounds add texture; keep them under the voice), music at 25–40%. If one stretch of the recording is loud — an autoplaying video, a notification you forgot — duck just that stretch with a volume section rather than dragging the whole track down.

Where to get music you're allowed to use

The copyright strike happens at upload, not at edit. Safe sources: YouTube's Audio Library (free, filter by "no attribution required"), Pixabay Music and Free Music Archive (check each license), or a subscription like Epidemic Sound or Artlist if you publish regularly. Skip mainstream tracks entirely — Content ID will find them even under narration, and "it was quiet" is not a license.

Order of operations: lock your trims and cuts first, then add music. The fades anchor to the video's final start and end, and you want to hear the real mix — voice over music over UI sounds — when judging levels, not an early draft's.

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